1 | .@g = getenchantgrade(); |
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2 | .@r = getrefine(); |
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3 | bonus bUnbreakableWeapon; |
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4 | bonus bMatkRate,10; |
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5 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; |
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6 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; |
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7 | bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; |
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8 | bonus2 bSkillAtk,"WL_FROSTMISTY",3*(.@r/2); |
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9 | bonus2 bSkillAtk,"WL_CRIMSONROCK",3*(.@r/2); |
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10 | if (.@r>=7) { |
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11 | bonus bVariableCastrate,-10; |
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12 | if (.@r>=9) { |
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13 | bonus2 bSkillAtk,"WL_FROSTMISTY",25; |
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14 | bonus2 bSkillAtk,"WL_CRIMSONROCK",25; |
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15 | if (.@r>=11) { |
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16 | bonus2 bMagicAtkEle,Ele_Fire,10; |
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17 | bonus2 bMagicAtkEle,Ele_Water,10; |
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18 | } |
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19 | } |
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20 | } |
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21 | if (.@g >= ENCHANTGRADE_D) { |
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22 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5; |
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23 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5; |
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24 | bonus2 bSkillAtk,"AG_FROZEN_SLASH",5; |
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25 | if (.@g >= ENCHANTGRADE_C) { |
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26 | bonus bSMatk,1; |
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27 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW",8; |
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28 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",8; |
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29 | bonus2 bSkillAtk,"AG_FROZEN_SLASH",8; |
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30 | if (.@g >= ENCHANTGRADE_B) { |
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31 | bonus bSpl,2; |
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32 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW",12; |
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33 | bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",12; |
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34 | bonus2 bSkillAtk,"AG_FROZEN_SLASH",12; |
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35 | } |
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36 | } |
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37 | } |
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