Item Use Script |
1 | .@g = getenchantgrade(); |
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2 | .@r = getrefine(); |
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3 | bonus bAtkRate,10; |
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4 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; |
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5 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; |
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6 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; |
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7 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; |
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8 | bonus2 bSkillAtk,"GN_CART_TORNADO",3*(.@r/2); |
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9 | if (.@r>=7) { |
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10 | bonus bVariableCastrate,-10; |
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11 | if (.@r>=9) { |
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12 | bonus2 bSkillAtk,"GN_CART_TORNADO",25; |
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13 | if (.@r>=11) { |
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14 | bonus bShortAtkRate,10; |
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15 | } |
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16 | } |
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17 | } |
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18 | if (.@g >= ENCHANTGRADE_D) { |
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19 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5; |
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20 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5; |
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21 | if (.@g >= ENCHANTGRADE_C) { |
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22 | bonus bPAtk,1; |
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23 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8; |
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24 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8; |
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25 | if (.@g >= ENCHANTGRADE_B) { |
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26 | bonus bPow,2; |
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27 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; |
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28 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; |
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29 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; |
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30 | bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; |
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31 | } |
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32 | } |
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33 | } |
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