1 | .@g = getenchantgrade(); |
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2 | .@r = getrefine(); |
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3 | bonus bUnbreakableWeapon; |
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4 | bonus bMatkRate,10; |
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5 | bonus2 bSkillAtk,"EM_CONFLAGRATION",10; |
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6 | bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; |
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7 | bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2); |
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8 | bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2); |
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9 | if (.@r>=7) { |
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10 | bonus bVariableCastrate,-10; |
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11 | if (.@r>=9) { |
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12 | bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25; |
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13 | bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; |
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14 | if (.@r>=11) { |
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15 | bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500; |
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16 | bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; |
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17 | } |
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18 | } |
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19 | } |
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20 | if (.@g >= ENCHANTGRADE_D) { |
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21 | bonus2 bSkillAtk,"EM_CONFLAGRATION",5; |
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22 | bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5; |
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23 | if (.@g >= ENCHANTGRADE_C) { |
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24 | bonus bSMatk,1; |
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25 | bonus2 bSkillAtk,"EM_CONFLAGRATION",8; |
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26 | bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8; |
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27 | if (.@g >= ENCHANTGRADE_B) { |
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28 | bonus bSpl,1; |
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29 | bonus2 bSkillAtk,"EM_CONFLAGRATION",12; |
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30 | bonus2 bSkillAtk,"EM_LIGHTNING_LAND",12; |
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31 | } |
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32 | } |
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33 | } |
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