Item Use Script |
1 | .@r = getrefine(); |
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2 | if (.@r>=7) |
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3 | .@b = 10; |
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4 | else |
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5 | .@b = 5; |
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6 | bonus2 bMagicAddEle,Ele_Dark,.@b; |
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7 | bonus2 bMagicAddEle,Ele_Poison,.@b; |
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8 | bonus2 bMagicAddEle,Ele_Holy,.@b; |
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9 | bonus2 bMagicAddEle,Ele_Ghost,.@b; |
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10 | bonus2 bMagicAddEle,Ele_Undead,.@b; |
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11 | bonus2 bAddEle,Ele_Dark,.@b; |
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12 | bonus2 bAddEle,Ele_Poison,.@b; |
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13 | bonus2 bAddEle,Ele_Holy,.@b; |
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14 | bonus2 bAddEle,Ele_Ghost,.@b; |
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15 | bonus2 bAddEle,Ele_Undead,.@b; |
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16 | if (.@r>=9) { |
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17 | bonus2 bSubEle,Ele_Dark,7; |
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18 | bonus2 bSubEle,Ele_Poison,7; |
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19 | bonus2 bSubEle,Ele_Holy,7; |
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20 | bonus2 bSubEle,Ele_Ghost,7; |
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21 | bonus2 bSubEle,Ele_Undead,7; |
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22 | } |
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23 | if (.@r>=12) { |
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24 | .@val = 1; |
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25 | } |
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26 | bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1; |
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27 | bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1; |
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